Andy Nelson
Andy Nelson
3D Artist at Dekogon
Portland, United States of America

Summary

Recently graduated with a 2 year degree in Computer Game Development
Proficient in 3D Modeling and PBR Texturing
Currently enrolled in CGMA

PDF Resume Available below

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Skills

3D ModelingHard Surface ModelingLow-poly ModelingUV MappingHigh-poly ModelingPBR TexturingTexture Baking

Software proficiency

Substance Painter
Substance Painter
Substance Designer
Substance Designer
Maya
Maya
Mudbox
Mudbox
Marvelous Designer
Marvelous Designer
Quixel Suite
Quixel Suite
NDO
NDO
DDO
DDO
Photoshop
Photoshop
Illustrator
Illustrator
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Handplane
Handplane

Reel