Diablo IV Lord of Hatred - Kraken Dungeon Materials

Original Wall Assets were created from a Height Map in Substance Designer displaced on a curved mesh. Mina Kim did the final pass to make them production ready.

Original Wall Assets were created from a Height Map in Substance Designer displaced on a curved mesh. Mina Kim did the final pass to make them production ready.

Interactives Retexture : Ngew Wai Kin Made the original Assets.

Interactives Retexture : Ngew Wai Kin Made the original Assets.

Vertex Animated Cards created in Substance Designer.

Vertex Animated Cards created in Substance Designer.

The Kraken Dungeon was an absolute blast to work on. It started as just a few material ideations. I wanted to explore creating something that was gross without relying too heavily on blood. Tim Linn and Scott Stadick both quickly joined me to figure this thing out!
Mina Kim and Scott Stadick both contributed to making some absolutely disgusting models for this set, and Michael Manfreid did a stellar job on the world building.

https://www.artstation.com/michaelmanfredi
https://www.artstation.com/hminakim
https://www.artstation.com/scott_stadick
https://www.artstation.com/shawnkassian
https://www.artstation.com/ngewkin10