Welcome to Camp Woodbury!
Excited to share this project and call it finished!
This is an environment I created for CGMA's UE4 Modular Environments course taught by Clinton Crumpler.
All modular assets have a texel density of 2048 x 4 meters. I used a combination of tiling textures with vertex painting and a trim sheet to texture the modular pieces.
I used Maya and zBrush for all the modeling, and Marvelous Designer for all fabric based props, including the football.
Tileable Materials were created with a combination of real photo reference, substance designer/painter and Quixel's nDo.
Huge thanks to Clinton Crumpler for all the feedback and help during this project.
Looking forward to using everything I've learned in my next piece!